Ship at (200, 155) x = 200, y = 155, width = 50, height = 40 Bounds = java.awt.Rectangle[x=200,y=155,width=50,height=40] Intersects ship? true Out of bounds? false Is GameObject? true Is Shooter? true Laser at (224, 140) x = 224, y = 140, width = 2, height = 15 Bounds = java.awt.Rectangle[x=224,y=140,width=2,height=15] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (-10, -5) x = -10, y = -5, width = 55, height = 25 Bounds = java.awt.Rectangle[x=-10,y=-5,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (15, 20) x = 15, y = 20, width = 5, height = 20 Bounds = java.awt.Rectangle[x=15,y=20,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (-10, 25) x = -10, y = 25, width = 55, height = 25 Bounds = java.awt.Rectangle[x=-10,y=25,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (15, 50) x = 15, y = 50, width = 5, height = 20 Bounds = java.awt.Rectangle[x=15,y=50,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (-10, 55) x = -10, y = 55, width = 55, height = 25 Bounds = java.awt.Rectangle[x=-10,y=55,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (15, 80) x = 15, y = 80, width = 5, height = 20 Bounds = java.awt.Rectangle[x=15,y=80,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (-10, 85) x = -10, y = 85, width = 55, height = 25 Bounds = java.awt.Rectangle[x=-10,y=85,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (15, 110) x = 15, y = 110, width = 5, height = 20 Bounds = java.awt.Rectangle[x=15,y=110,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (-10, 115) x = -10, y = 115, width = 55, height = 25 Bounds = java.awt.Rectangle[x=-10,y=115,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (15, 140) x = 15, y = 140, width = 5, height = 20 Bounds = java.awt.Rectangle[x=15,y=140,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (-10, 145) x = -10, y = 145, width = 55, height = 25 Bounds = java.awt.Rectangle[x=-10,y=145,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (15, 170) x = 15, y = 170, width = 5, height = 20 Bounds = java.awt.Rectangle[x=15,y=170,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (-10, 175) x = -10, y = 175, width = 55, height = 25 Bounds = java.awt.Rectangle[x=-10,y=175,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (15, 200) x = 15, y = 200, width = 5, height = 20 Bounds = java.awt.Rectangle[x=15,y=200,width=5,height=20] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? false Alien at (55, -5) x = 55, y = -5, width = 55, height = 25 Bounds = java.awt.Rectangle[x=55,y=-5,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (80, 20) x = 80, y = 20, width = 5, height = 20 Bounds = java.awt.Rectangle[x=80,y=20,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (55, 25) x = 55, y = 25, width = 55, height = 25 Bounds = java.awt.Rectangle[x=55,y=25,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (80, 50) x = 80, y = 50, width = 5, height = 20 Bounds = java.awt.Rectangle[x=80,y=50,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (55, 55) x = 55, y = 55, width = 55, height = 25 Bounds = java.awt.Rectangle[x=55,y=55,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (80, 80) x = 80, y = 80, width = 5, height = 20 Bounds = java.awt.Rectangle[x=80,y=80,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (55, 85) x = 55, y = 85, width = 55, height = 25 Bounds = java.awt.Rectangle[x=55,y=85,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (80, 110) x = 80, y = 110, width = 5, height = 20 Bounds = java.awt.Rectangle[x=80,y=110,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (55, 115) x = 55, y = 115, width = 55, height = 25 Bounds = java.awt.Rectangle[x=55,y=115,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (80, 140) x = 80, y = 140, width = 5, height = 20 Bounds = java.awt.Rectangle[x=80,y=140,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (55, 145) x = 55, y = 145, width = 55, height = 25 Bounds = java.awt.Rectangle[x=55,y=145,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (80, 170) x = 80, y = 170, width = 5, height = 20 Bounds = java.awt.Rectangle[x=80,y=170,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (55, 175) x = 55, y = 175, width = 55, height = 25 Bounds = java.awt.Rectangle[x=55,y=175,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (80, 200) x = 80, y = 200, width = 5, height = 20 Bounds = java.awt.Rectangle[x=80,y=200,width=5,height=20] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? false Alien at (120, -5) x = 120, y = -5, width = 55, height = 25 Bounds = java.awt.Rectangle[x=120,y=-5,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (145, 20) x = 145, y = 20, width = 5, height = 20 Bounds = java.awt.Rectangle[x=145,y=20,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (120, 25) x = 120, y = 25, width = 55, height = 25 Bounds = java.awt.Rectangle[x=120,y=25,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (145, 50) x = 145, y = 50, width = 5, height = 20 Bounds = java.awt.Rectangle[x=145,y=50,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (120, 55) x = 120, y = 55, width = 55, height = 25 Bounds = java.awt.Rectangle[x=120,y=55,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (145, 80) x = 145, y = 80, width = 5, height = 20 Bounds = java.awt.Rectangle[x=145,y=80,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (120, 85) x = 120, y = 85, width = 55, height = 25 Bounds = java.awt.Rectangle[x=120,y=85,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (145, 110) x = 145, y = 110, width = 5, height = 20 Bounds = java.awt.Rectangle[x=145,y=110,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (120, 115) x = 120, y = 115, width = 55, height = 25 Bounds = java.awt.Rectangle[x=120,y=115,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (145, 140) x = 145, y = 140, width = 5, height = 20 Bounds = java.awt.Rectangle[x=145,y=140,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (120, 145) x = 120, y = 145, width = 55, height = 25 Bounds = java.awt.Rectangle[x=120,y=145,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (145, 170) x = 145, y = 170, width = 5, height = 20 Bounds = java.awt.Rectangle[x=145,y=170,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (120, 175) x = 120, y = 175, width = 55, height = 25 Bounds = java.awt.Rectangle[x=120,y=175,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (145, 200) x = 145, y = 200, width = 5, height = 20 Bounds = java.awt.Rectangle[x=145,y=200,width=5,height=20] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? false Alien at (185, -5) x = 185, y = -5, width = 55, height = 25 Bounds = java.awt.Rectangle[x=185,y=-5,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (210, 20) x = 210, y = 20, width = 5, height = 20 Bounds = java.awt.Rectangle[x=210,y=20,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (185, 25) x = 185, y = 25, width = 55, height = 25 Bounds = java.awt.Rectangle[x=185,y=25,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (210, 50) x = 210, y = 50, width = 5, height = 20 Bounds = java.awt.Rectangle[x=210,y=50,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (185, 55) x = 185, y = 55, width = 55, height = 25 Bounds = java.awt.Rectangle[x=185,y=55,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (210, 80) x = 210, y = 80, width = 5, height = 20 Bounds = java.awt.Rectangle[x=210,y=80,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (185, 85) x = 185, y = 85, width = 55, height = 25 Bounds = java.awt.Rectangle[x=185,y=85,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (210, 110) x = 210, y = 110, width = 5, height = 20 Bounds = java.awt.Rectangle[x=210,y=110,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (185, 115) x = 185, y = 115, width = 55, height = 25 Bounds = java.awt.Rectangle[x=185,y=115,width=55,height=25] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? true Missile at (210, 140) x = 210, y = 140, width = 5, height = 20 Bounds = java.awt.Rectangle[x=210,y=140,width=5,height=20] Intersects ship? true Out of bounds? false Is GameObject? true Is Shooter? false Alien at (185, 145) x = 185, y = 145, width = 55, height = 25 Bounds = java.awt.Rectangle[x=185,y=145,width=55,height=25] Intersects ship? true Out of bounds? false Is GameObject? true Is Shooter? true Missile at (210, 170) x = 210, y = 170, width = 5, height = 20 Bounds = java.awt.Rectangle[x=210,y=170,width=5,height=20] Intersects ship? true Out of bounds? false Is GameObject? true Is Shooter? false Alien at (185, 175) x = 185, y = 175, width = 55, height = 25 Bounds = java.awt.Rectangle[x=185,y=175,width=55,height=25] Intersects ship? true Out of bounds? false Is GameObject? true Is Shooter? true Missile at (210, 200) x = 210, y = 200, width = 5, height = 20 Bounds = java.awt.Rectangle[x=210,y=200,width=5,height=20] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? false Alien at (250, -5) x = 250, y = -5, width = 55, height = 25 Bounds = java.awt.Rectangle[x=250,y=-5,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (275, 20) x = 275, y = 20, width = 5, height = 20 Bounds = java.awt.Rectangle[x=275,y=20,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (250, 25) x = 250, y = 25, width = 55, height = 25 Bounds = java.awt.Rectangle[x=250,y=25,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (275, 50) x = 275, y = 50, width = 5, height = 20 Bounds = java.awt.Rectangle[x=275,y=50,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (250, 55) x = 250, y = 55, width = 55, height = 25 Bounds = java.awt.Rectangle[x=250,y=55,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (275, 80) x = 275, y = 80, width = 5, height = 20 Bounds = java.awt.Rectangle[x=275,y=80,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (250, 85) x = 250, y = 85, width = 55, height = 25 Bounds = java.awt.Rectangle[x=250,y=85,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (275, 110) x = 275, y = 110, width = 5, height = 20 Bounds = java.awt.Rectangle[x=275,y=110,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (250, 115) x = 250, y = 115, width = 55, height = 25 Bounds = java.awt.Rectangle[x=250,y=115,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (275, 140) x = 275, y = 140, width = 5, height = 20 Bounds = java.awt.Rectangle[x=275,y=140,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (250, 145) x = 250, y = 145, width = 55, height = 25 Bounds = java.awt.Rectangle[x=250,y=145,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (275, 170) x = 275, y = 170, width = 5, height = 20 Bounds = java.awt.Rectangle[x=275,y=170,width=5,height=20] Intersects ship? false Out of bounds? false Is GameObject? true Is Shooter? false Alien at (250, 175) x = 250, y = 175, width = 55, height = 25 Bounds = java.awt.Rectangle[x=250,y=175,width=55,height=25] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? true Missile at (275, 200) x = 275, y = 200, width = 5, height = 20 Bounds = java.awt.Rectangle[x=275,y=200,width=5,height=20] Intersects ship? false Out of bounds? true Is GameObject? true Is Shooter? false