Computing Game Strategies

Jul 1, 2013ยท
Darko Stefanovic
,
Milan N. Stojanovic
ยท 0 min read
Abstract
We revisit the problem of constructing strategies for simple position games. We derive a general, executable formalism for describing game rules and desired strategy properties. We present the outcomes for several variants of the familiar game of tic-tac-toe.
Type
Publication
Computability in Europe