Learning to Schedule Straight-Line Code

Dec 2, 1997ยท
J. Eliot B. Moss
,
Paul Utgoff
,
John Cavazos
,
Doina Precup
,
Darko Stefanovic
,
Carla Brodley
,
David Scheeff
ยท 0 min read
Abstract
Program execution speed on modern computers is sensitive, by a factor of two or more, to the order in which instructions are presented to the processor. To realize potential execution efficiency, an optimizing compiler must employ a heuristic algorithm for instruction scheduling. Such algorithms are painstakingly hand-crafted, which is expensive and time-consuming. We show how to cast the instruction scheduling problem as a learning task, obtaining the heuristic scheduling algorithm automatically. Our focus is the narrower problem of scheduling straight-line code (also called basic blocks of instructions). Our empirical results show that just a few features are adequate for quite good performance at this task for a real modern processor, and that any of several supervised learning methods perform nearly optimally with respect to the features used.
Type
Publication
Neural Information Processing Systems - Natural and Synthetic