4 HEURISTIC SEARCH 123
4.0 Introduction 123
4.1 Hill Climbing and Dynamic Programming 127
4.2 The Best-First Search Algorithm 133
4.3 Admissibility, Monotonicity, and Informedness 145
4.4 Using Heuristics in Games 150
4.5 Complexity Issues 157
4.6 Epilogue and References 161
4.7 Exercises 162
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Table of Contents
Preface
Chapter One