LISP


;;; This is one of the example programs from the textbook:
;;;
;;; Artificial Intelligence: 
;;; Structures and strategies for complex problem solving
;;;
;;; by George F. Luger and William A. Stubblefield
;;; 
;;; These programs are copyrighted by Benjamin/Cummings Publishers.
;;;
;;; We offer them for use, free of charge, for educational purposes only.
;;;
;;; Disclaimer: These programs are provided with no warranty whatsoever as to
;;; their correctness, reliability, or any other property.  We have written 
;;; them for specific educational purposes, and have made no effort
;;; to produce commercial quality computer programs.  Please do not expect 
;;; more of them then we have intended.
;;;
;;;
;;; This code has been tested with CMU Common Lisp CVS release-19a
;;; 19a-release-20040728 and appears to function as intended.


;;; this file contains the move rules for the 
;;; farmer wolf goat and cabbage problem discussed in chapter 7.
;;; these can be used with the general search algorithms found
;;; in the files depth_first_search.lisp, breadth_first_search_1.lisp,
;;; breadth_first_search_2.lisp and best_first_search.lisp.



;;; These functions define legal moves in the state space.  The take
;;; a state as argument, and return the state produced by that operation.

(defun farmer-takes-self (state)
   (safe (make-state (opposite (farmer-side state))
        (wolf-side state)
        (goat-side state)
        (cabbage-side state))))


(defun farmer-takes-wolf (state)
   (cond ((equal (farmer-side state) (wolf-side state))
                     (safe (make-state (opposite (farmer-side state))
                                            (opposite (wolf-side state))
                                            (goat-side state)
                                            (cabbage-side state))))
        (t nil)))

(defun farmer-takes-goat (state)
   (cond ((equal (farmer-side state) (goat-side state))
                  (safe (make-state (opposite (farmer-side state))
                                         (wolf-side state)
                                         (opposite (goat-side state))
                                         (cabbage-side state)))) 
        (t nil)))

(defun farmer-takes-cabbage (state)
   (cond ((equal (farmer-side state) (cabbage-side state))
                    (safe (make-state (opposite (farmer-side state))
                                           (wolf-side state)
                                           (goat-side state)
                                           (opposite (cabbage-side state)))))   
       (t nil)))



;;; These functions define states of the world
;;; as an abstract data type.

(defun make-state (f w g c) (list f w g c))

(defun farmer-side ( state )
   (nth 0 state))

(defun wolf-side ( state )
   (nth 1 state))

(defun goat-side ( state )
   (nth 2 state))

(defun cabbage-side ( state )
   (nth 3 state))

;;; The function "opposite" takes a side and returns the opposite
;;; side of the river.

(defun opposite (side)
   (cond ((equal side 'e) 'w)
             ((equal side 'w) 'e)))

;;; Safe returns nil if a state is not safe; it returns the state unchanged
;;; if it is safe.

(defun safe (state)
   (cond ((and (equal (goat-side state) (wolf-side state))
                 (not (equal (farmer-side state) (wolf-side state))))  nil)
            ((and (equal (goat-side state) (cabbage-side state))
                 (not (equal (farmer-side state) (goat-side state)))) nil)
       (t state)))

 (setq *moves* 
      '(farmer-takes-self farmer-takes-wolf 
       farmer-takes-goat farmer-takes-cabbage))

 (defun heuristic (state)
  (declare (special *goal*))
  (heuristic-eval state *goal*))

 (defun heuristic-eval (state goal)
  (cond ((null state) 0)
        ((equal (car state) (car goal)) 
        (heuristic-eval (cdr state) (cdr goal)))
        (t (1+ (heuristic-eval (cdr state) (cdr goal))))))
  

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