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Synthetic View
Texture map the polygons in real time with the data from the closest camera
The closest camera is the camera that minimizes the dot product between the OpenGL view normal, and the normal from the video camera
Most Similar in spirit to Takeo Kanades Virtualized Reality. However, Kanades system uses dense stereo matching, 50 cameras and lots of compute time.
Our system takes advantage of simpler algorithms for 3D and adds real-time best view texture.
Notes: